﻿using System;
using System . Collections . Generic;
using System . Collections . ObjectModel;
using System . Linq;
using System . Text;
using System . Xml . Linq;

namespace GameClassLibrary . Players . Models
{
    public class Saying : GameObject
    {
        [SaveValue]
        public string Text { get; set; }

        [SaveValue]
        public string Expression { get; set; }

        [SaveValue]
        public string Player { get; set; }

        public override void NextDay ( )
        {

        }

        public override XElement Save ( )
        {
            var temp= base . Save ( );
            return temp;
        }

        public Saying ( XElement saving ) : base ( saving )
        {

        }

        public Saying ( ) : base ( )
        {

        }
    }

}
